Annoto is shaped every day by the educators, instructional designers, and institutions who use it. Their classroom needs drive what we build.
Video became the dominant medium of education almost by accident — lecture capture here, a flipped classroom there, then suddenly entire degrees delivered through a player. But the player never changed. It still assumes a silent, solitary viewer, and it tells instructors nothing about what happened on the other side of the screen. Annoto was founded to change that assumption: to make the video itself a place where a class can think together.
We believe watching should never be the whole assignment. Our mission is to transform passive video into active, social, measurable learning — where students ask questions at the exact moment confusion begins, where instructors see comprehension forming in real time, and where no learner works through a course feeling alone. Every product decision is tested against that mission before it is tested against anything else.
Annoto is a collaboration and engagement layer that lives inside the tools institutions already use — Canvas, Moodle, Blackboard, Brightspace, and Open edX via LTI 1.3, on top of Kaltura, Panopto, Wistia, YouTube, and Vimeo. Time-anchored discussions, in-video quizzes, polls and reactions, notes and AI summaries, reflection points, and attention and comprehension analytics turn a one-way broadcast into a two-way classroom, with completion and gradebook sync closing the loop for instructors.
We build with educators, not just for them. Institutions worldwide shape our roadmap through their courses, their questions, and their research interests, and our team treats pedagogy as an engineering requirement rather than a marketing theme. That is also why Lumo, our AI copilot, was purpose-built for education — designed to support teaching judgment, never to replace it.
If this mission resonates, there are several ways to get closer to it: explore the product tour to see the layer in action, read the customer stories to see how institutions like yours adopted it, or reach out directly. We are educators, engineers, and researchers who think the next decade of learning video should look nothing like the last one — and we would love your help proving it.
Three commitments shape what we ship. First, meet learning where it already happens: Annoto integrates into the LMS and the player instead of asking institutions to move content or adopt another destination, because a tool that interrupts existing workflows never survives a full semester. Second, prefer evidence to impressions: every feature has to produce a signal an instructor can act on, not just an activity students click through. Third, respect the classroom's time: setup measured in minutes, defaults that work without configuration, and nothing that demands a new habit before it gives something back.
The mission plays out in very different classrooms. Research universities such as NYU, Georgia Tech, and Washington University in St. Louis use Annoto across large lecture courses where scale makes individual attention hardest. The University of Padova and Amsterdam University of the Arts bring it into European degree programs, from seminar-style teaching to studio critique. Weber State, Southern Utah University, Florida State, Nova Southeastern, and Bentley University run it in blended and online programs, and CampusIL applies the same layer to national-scale open courses. Different contexts, same test: does video become a place where learning is visible?
We measure ourselves the way we ask educators to measure video: by behavior, not attendance. Success is a discussion thread that answers next year's question before it is asked, a quiz that catches confusion while there is still time to fix it, an instructor who redesigns a lecture because the data showed where attention broke. When those moments become routine across a course, a department, and eventually an institution, passive video has actually become active learning rather than a slogan about it.
That is also the standard we hold for what comes next. As AI takes on more of the drafting work in education, we intend to keep the same order of operations we started with: the technology proposes, the educator decides, and the learner gets a course that noticed them.
Annoto adds discussion, assessment, and analytics on top of the video you already use, inside your LMS, CMS, or any site, so every video becomes a place where learners think, talk, and demonstrate understanding.

Feature ideas, workflows, and priorities come directly from the instructors and teams using Annoto. Every release is informed by how real courses run.
Video should be a conversation, not a broadcast.
Learning sticks when students respond, question, and build on each other.
Engagement has to become evidence of learning.
Participation should show up as understanding you can see and act on.
Meet learners where they already watch.
Discussion and assessment live in the video, not in a separate tab.
Accessible and inclusive by design.
Every learner can take part, on any device, from the start.
The people who use Annoto every day shape where it goes next.
Bring discussion and assessment right into the videos you already assign.
For Faculty →Design active, measurable video experiences without leaving your course.
For Instructional Designers →Add Annoto to your LMS or CMS with SSO, privacy, and zero disruption.
For IT & LMS Admins →See engagement and comprehension across programs, and act on what you learn.
For Academic Leaders →More learners actively engaging with course video.
Passive watch time turning into measurable comprehension.
Instructors seeing where students struggle, in the moment.

Bring active, measurable video into the courses and platforms your learners already use.
Book a Demo